Jonathan Hooker
Portland, OR
Creative Engineer
Tech Director
Designer
CREATIVE DIRECTOR, DESIGNER, ENGINEER AND MORE

I'm a creative with 15 years of experience leading both design and engineering teams. With 100+ successful projects under my belt I know how to take a project from concept to completion. I prefer to be in the trenches with my team helping in whatever way makes the most sense. That could be pair programming, building mood boards, prototyping a concept, or anything else that needs to be done.

I believe that learning is a life long journey and I incorporate constant learning into my process. I enjoy picking up new techniques and applications that my team can benefit from and bringing them back to the team.

My clients include some of the largest brands in the world such as Warner Bros, Paramount Pictures, Netflix, Puma, and Peloton.

LANGUAGES
  • Javascript
  • Python
  • Swift
  • C#
  • C++
AWARDS
  • 7x  Awwwards
  • 18x FWA
  • 9x  CSS Design Award
  • 1x  Webby
  • 5x  W3
RECENT WORK
CLIENT
PROJECT
TECHNOLOGIES
  • NETFLIX
    AVATAR: THE LAST AIRBENDER
    • react
    • webgl
    • aws
    • lambda
    • cdk
    • s3
    • ec2
    • python
    • machine learning
  • NBC
    Quantum Leap HQ
    • Unity
    • C#
    • Swift
    • ARKit
    • AWS
    • Lambda
    • SES
    • S3
  • Paramount
    TMNT Mutant Mayhem AR Filters
    • Spark AR
    • Lens Studio
    • Effect House
    • Javascript
    • Visual Scripting
  • WarnerBros
    Shazam Photobooth
    • Unreal
    • Kinect
    • C++
    • Blueprints
  • WarnerBros
    Reminiscence
    • WebGL
    • Javascript
    • Blender
    • MACHINE LEARNING
    • Cloud RENDERING
  • Paramount
    Maverick photobooth
    • Unreal
    • CapacitorJS
    • WEBGL
    • Swift
    • AR Core
  • Lionsgate
    cageaissance
    • Javascript
    • WebGL
    • 8th Wall
    • AUGMENTED REALITY
    • Photogrammetry
  • Lionsgate
    Moonfall
    • Javascript
    • WebGL
    • 8th Wall
    • AUGMENTED REALITY
VIEW MORE OF MY WORK AND CASE STUDIES AT:
I'm going to leave you with this cool LITTLE DUDE I MADE. It was a lot of fun to experiment with a procedurally generated landscape and custom physics system.